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This question was closed Sep 09, 2017 at 12:23 AM by Lenosky for the following reason:

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Question by Lenosky · Sep 08, 2017 at 07:08 PM · physics3dvelocityframes per second

is there a way to check the path of a RigidBody.velocity?

new to unity

I want to check the path of rigidbody.velocity.

i want to check the path by making the rigidbody.velocity faster by using InvokeRepeating

its like i want to check where the ball will go before it even goes there something like that

Sorry cant seem to make myself clear

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avatar image jmgek · Sep 08, 2017 at 07:17 PM 0
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I'm sorry this makes no sense to me. Do you want to re word it?

avatar image unit_nick · Sep 08, 2017 at 07:38 PM 0
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Normally you should not change the velocity of a rigidbody. You should add a force to it.

avatar image unit_nick · Sep 08, 2017 at 07:46 PM 0
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Physics.Simulate ?

avatar image nt314p · Sep 13, 2017 at 11:15 PM 0
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Is it feasible to calculate the path using a formula such as https://en.wikipedia.org/wiki/Trajectory_of_a_projectile?

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Answer by stickstones · Sep 08, 2017 at 07:46 PM

Um...I've never actually used it, but I think you're talking about a sweep test. docs.unity3d.com/ScriptReference/Rigidbody.SweepTest.html

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