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Question by vikingallday1 · Aug 15, 2017 at 05:26 PM · optimizationframerateframerate dropsframes per second

Sudden Framerate drops at random times??

My game sometimes suddenly drops from a solid 200+ fps to a 20- fps... I checked in the profiler and it says it has something to do with "Unaccounted time between: Start of Frame and UGUI.Rendering.EmitWorldScreenSpaceCameraGeometry" What does this mean?

Here is a screenshot: Image

screen-shot-2017-08-15-at-122416-pm.png (298.8 kB)
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Answer by Razputin · Aug 15, 2017 at 05:40 PM

Does this help?

https://forum.unity3d.com/threads/unaccounted-time-between-start-of-frame-and-camera-render.444095/

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avatar image Mighto360 · Aug 15, 2017 at 06:40 PM 0
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I'm having this problem too. I don't think this link is the same error though.

avatar image vikingallday1 · Aug 16, 2017 at 12:56 AM 0
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$$anonymous$$ust be because I'm using a $$anonymous$$ac. Obviously $$anonymous$$ac isn't good for running games in general, but I just started this game and it shouldn't be dropping fps like this. But there's probably nothing I can do about it.

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Answer by Mighto360 · Aug 16, 2017 at 02:32 PM

I've found a solution! I was using a reflection probe set to refresh every frame. Because it was set to do that, it caused this error. Setting it to something else or disabling the probe fixed it for me. Oh, and I'm using a Mac too.

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avatar image Mighto360 · Aug 16, 2017 at 02:35 PM 0
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Oh, and lowering the probe resolution helped raise FPS, but didn't get rid of the error.

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