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Question by Clawiste · Aug 09, 2014 at 10:33 AM · c#listdictionary

Can be list stored in dictionary?

Hello,

The title explains if. Can it be done? If so, then how?

Currently I have this setup

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
         
 public class GameGeneration : MonoBehaviour {
         
     // Setup Dictionary for list
     Dictionary<string, List<ModularGameObjects>()> lists = new Dictionary<string, List<ModularGameObjects>()>();
         
     void Awake() {
         // Add stuff to list
         lists.Add ("Platform", new List<ModularGameObjects>());
         lists.Add ("Wall", new List<ModularGameObjects>());
         lists.Add ("Stair", new List<ModularGameObjects>());
     }
 }
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avatar image flaviusxvii · Aug 09, 2014 at 02:08 PM 0
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I'm curious. Did you even bother searching? What search engine/terms did you use?

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Answer by Ekta-Mehta-D · Aug 09, 2014 at 12:17 PM

I think Its possible. you can refer this link :

http://stackoverflow.com/questions/5037997/dictionary-of-generic-lists-or-varying-types

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avatar image Clawiste · Aug 09, 2014 at 12:27 PM 0
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Doing this

 Dictionary<string, IList> lists = new Dictionary<string, IList>();

ins$$anonymous$$d of this

 Dictionary<string, List<$$anonymous$$odularGameObjects>()> lists = new Dictionary<string, List<$$anonymous$$odularGameObjects>()>();

helped, Thanks.

avatar image Bunny83 · Aug 09, 2014 at 01:16 PM 0
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No need to use the IList, just do:

     Dictionary<string, List<$$anonymous$$odularGameObjects>> lists = new Dictionary<string, List<$$anonymous$$odularGameObjects>>();

Now it's a strong typed dictionary that contains a strong typed list.

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