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Question by furkankay1991 · May 29 at 05:58 PM · score system

Location Based AR Coin Collect Game Problem!

hi everyone i am a beginner

i am making a location based AR coin collect game. I built a basic scene with game objects and scripts without AR components. It worked perfectly. I was collecting coins and scoretext was increasing very well. Then i installed AR components. I made prefab gameobject and scoremanager. After this when start the game i could collect the coins but score text did not increase. Objects dissappear but does not affect the score text. How can i figure it out the problem. Please help me. Sorry for english.

alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Balloon : MonoBehaviour
 {
     [SerializeField] private Vector3 _rotation;
     [SerializeField] private float _speed;
 
     public int scoreToGive = 1;
     public int clicksToPop = 5;
     public float scaleIncreasePerClick = 0.1f;
     public ScoreManager scoreManager;
 
     void OnMouseDown ()
     {
         clicksToPop -= 1;
 
         transform.localScale += Vector3.one * scaleIncreasePerClick;
 
         if(clicksToPop == 0)
         {
             scoreManager.IncreaseScore(scoreToGive);
             Destroy(gameObject);
         }
     }
 
     void Update()
     {
         transform.Rotate(_rotation * _speed * Time.deltaTime);
     }
 }


using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro;

public class ScoreManager : MonoBehaviour { public int score; public TextMeshProUGUI scoreText;

 private void Start()
 {
     UpdateScoreText();
 }

 public void IncreaseScore (int amount)
 {
     score += amount;
     UpdateScoreText();
 }

 void UpdateScoreText ()
 {
     scoreText.text = "Score: " + score;
 }

}

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