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Question by Caldera12 · Nov 14, 2021 at 01:21 PM · unity 5uiprogrammingscore systemrestart

Score text overlapping

Hi Guys!

I'm currently working on remaking flappy-bird without looking at tutorials and using my own research to do the code to help me get better at coding. I have one last bug to fix and that is when I click the restart button in the game over scene.

The score text ui overlaps its self with the previous score and sometimes incremates the score by 2 or 5, and I cant find a way to reset the score back to 0 once restart is clicked. I am using DontDestroy on the canvas so the score transfers over to the game over scene. Any help would be great.

THANKS!!!

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Answer by unity_ka6jgzfPPmtNCw · Nov 14, 2021 at 02:15 PM

Do something like:

 class SingletonClass: monobehaviour
 {
   public SingletonClass singletonClass;
   void OnEnable
   {
     singletonClass = FindObjectOfType<SingletonClass>();
     if (singletonClass != this)
       Destroy(this.gameObject);
   }
 }

That way, if the class already exists when the new scene loads, it lets the old one stay and destroys the new one.

For the restart, add a script to your UI element, link the button to code like:

 FindObjectOfType<SingletonClass>().ResetScore();

and make sure you have the method, ResetScore() in that SingletonClass.

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avatar image Caldera12 · Nov 14, 2021 at 02:23 PM 0
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Is SingletonClass class, a script your using as an example or a scrip I should make and attach?

avatar image AaronBacon Caldera12 · Nov 14, 2021 at 11:35 PM 0
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It's just an example. A Singleton is something that you know there should only ever be one of in the scene, like the player or your Score Card, and above is just a way to implement and enforce it easilly

avatar image Caldera12 AaronBacon · Nov 15, 2021 at 12:56 AM 0
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So I basically reference my score method then, correct?

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