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Question by KiksRo · Mar 17, 2021 at 08:55 PM · score system

score board

I trying to make a scoardboard and add a new high score using playerprefs

alt text

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class scoreManager : MonoBehaviour { public static scoreManager instance; public int Score; public int highScore; public Text scoreText; public Text highscoreText; public Text GameOverText;

 private void Awake()
 {
     instance = this;
    
     if (PlayerPrefs.HasKey("highScore"))
     {
         highScore=PlayerPrefs.GetInt("highScore");
         highscoreText.text = highScore.ToString();
     }
     
     
 }
   

 public void AddScore()
 {
     Score++;
     UpdateHighScore();
     scoreText.text = Score.ToString();
     GameOverText.text = Score.ToString();
 }

 public void UpdateHighScore()
 {
     if(Score>highScore)
     { 
         highScore = Score;
         highscoreText.text = highScore.ToString();
         PlayerPrefs.SetInt("highScore",highScore);
     }
 }

}

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avatar image vinnyviele6 · Mar 18, 2021 at 12:10 AM 0
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what is the problem?

avatar image rh_galaxy · Mar 18, 2021 at 03:05 AM 0
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You need to run this after PlayerPrefs.SetInt() to make it stick.

 PlayerPrefs.Save();

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