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Question by Foxi · Feb 27, 2021 at 08:19 PM · scripting problemscripting beginnerparticle systemscore system

Number of particles based on score collected?

Hi, in my 2D game player collect ,,coins" and they count of how many has been collected. I want particles flying around the player, but only the number of how many has been collected. So if player collects 7 coins, then 7 coins will be flying around the player. Is it possible? if so, can you help me with the code? I'm code newbie. I know I need to somehow mention (already created and set) particle system in the script and somehow mention and change the Rate Over Time. But I have absolutely no idea how.

Score counter:

 public class ScoreManager : MonoBehaviour
 {
     public static ScoreManager instance;
     public TextMeshProUGUI text;
     int score;
 
     // Start is called before the first frame update
     void Start()
     {
       if(instance == null)
         {
             instance = this;
         }
     }
 
     public void ChangeScore(int coinValue)
     {
         score += coinValue;
         text.text = score.ToString();
     }
 }
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Answer by Foxi · Feb 27, 2021 at 08:26 PM

Nevermind. Got it. For anyone in the future(script below). Just assing the particle system in inspector and set Rate over time to 0.

 public class ScoreManager : MonoBehaviour
 {
     public static ScoreManager instance;
     public TextMeshProUGUI text;
     int score;
     public ParticleSystem par;
 
     // Start is called before the first frame update
     void Start()
     {
       if(instance == null)
         {
             instance = this;
         }
 
        
 
     }
 
     public void ChangeScore(int coinValue)
     {
         score += coinValue;
         text.text = score.ToString();
         var emission = par.emission;
         emission.rateOverTime = score;
     }
 }
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