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Question by FanSy · Jan 08, 2016 at 06:23 PM · scripting problemeditor

Game Manager loses reference to GUIText gameObject on a new scene

So, in my inspector in the first scene I simply assign the Text component to my GameManager and everything works well, but when I finish the level and load the next scene the reference is lost and it says "None (Text)". It's weird to me because other game objects dont lose references, only the game manager. I hope I explained myself and thanks a lot !

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avatar image brunocoimbra · Jan 08, 2016 at 06:44 PM 0
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Post your Game$$anonymous$$anager's script so we can see whats wrong.

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Answer by ClearRoseOfWar · Jan 08, 2016 at 06:31 PM

I think this is what you're looking for: http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

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avatar image FanSy · Jan 08, 2016 at 06:38 PM 0
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I've already used it and I still get the same error. :(

avatar image ClearRoseOfWar FanSy · Jan 08, 2016 at 06:43 PM 0
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maybe save the string before level load, and when the level loads, restore string to your GUI element?

avatar image FanSy ClearRoseOfWar · Jan 08, 2016 at 06:48 PM 0
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I'm sorry, I don't really understand what you mean.Can you explain a bit more?btw thanks so much!

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