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Question by erdem2706 · Jul 22, 2021 at 01:42 PM · transformarrayarrays

Drag and Drop. Grid Array to save if something is placed not working. Fix?,Drag and Drop Grid array to save the positions of placed Object not working. Fix?

I' making a drag and drop sysem, where i need to know if something is already placed there.

  private static Transform[,] grid = new Transform[width, height];

here i only create an array with the size of the grid

 void AddTorGrid()
     {
         foreach (Transform children in transform)
         {
             int roundedX = Mathf.RoundToInt(children.transform.position.x);
             int roundedY = Mathf.RoundToInt(children.transform.position.y);
 
             grid[roundedX, roundedY] = children;
             Debug.Log(roundedX + "," + roundedY);
         }
     }

I call this function when something is placed in the grid save it. And let write the position in the Console. To check the postiitons myself

 bool ValidMove()
     {
         foreach (Transform children in transform)
         {
             int roundedX = Mathf.RoundToInt(children.transform.position.x);
             int roundedY = Mathf.RoundToInt(children.transform.position.y);
 
             if (roundedX < 0 || roundedX >= width || roundedY < 0 || roundedY >= height)
             {
                 return false;
             }
 
             //das hier um zu gucken ob da bereits was ist
             if (grid[roundedX,roundedY] != null)
             {
                 return false;
             }
             
 
             
         }
 
         return true;
     }

here I'm first checking if the dragged object is placed into the grid. And then check the array ist something already is in there.

 public void OnEndDrag(PointerEventData eventData)
     {
 
        
         if (!ValidMove())
         {
 
             rectTransform.anchoredPosition = defaultPos;
             rectTransform.localScale = new Vector3(0.56f, 0.56f, 0.56f);
       
         }
 
         if (ValidMove())
         {
       
             
             if (snapToGrid)
             {
                 transform.position = new Vector2(Mathf.RoundToInt(transform.position.x / gridSize) * gridSize, Mathf.RoundToInt(transform.position.y / gridSize) * gridSize);
                 AddTorGrid();
                 
                     
                 
 
             }
         }
 
         
     }


finally i call the functions by the end of the drag. But this shit is not workiing i dont know why. i ckecked everything 100times. And logically it must work. Everything works except that i can place antoher object on the already pplaced object.

I would be happy if someone can help me.

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Best Answer

Answer by erdem2706 · Jul 25, 2021 at 06:00 PM

The code was right. The Problem i have was that my Objects have different transforms because of that the placed positions and the grid positions are different.

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