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Components jittering - Configurable joints
Hello all,
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I have inherited a mechanical simulation project. This project makes use of both conventional object movement through code, and the unity physics system to move various objects. The version of unity is 5.3.2f1.
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Some of these objects have configurable joints that are used to essentially tie them together in a long chain.
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Under certain conditions, the physics system decides that it does not quite like the constraints it's under and that the solution is to wobble these objects. This is not acceptable for my simulation, however I am no expert in unitys physics and not sure which variables I should adjust in this situation to avoid this outcome.
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I would appreciate any advice.
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Here is a video demonstrating my issue: https://youtu.be/FKgaRW-BTfI
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