Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
16
Question by shadiradio · Dec 10, 2015 at 02:27 AM · animation2dspritebug5.3

2D Sprite animations flicker on first run in Unity 5.3

Since updating to 5.3, all my sprite animations will flicker whenever they are first run. After the first time, they play fine. This happens in the editor as well as builds. However if I quit the editor and launch it again, everything will reset and they'll flicker on first-view again. Any ideas?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yesitsdave · Dec 10, 2015 at 04:03 PM 0
Share

I have the same problem, on the first display of a sprite it flickers. I think it may have to do with this change:

"Lastly, we’ve enabled asynchronous loading of texture data from disk and time-sliced uploading to the GPU on the render thread. This reduces waiting times for texture GPU uploads in the main thread, which should result in overall improved rendering performance."

avatar image shadiradio Yesitsdave · Dec 10, 2015 at 10:15 PM 0
Share

Good catch, that definitely seems like a plausible culprit for this. All of my sprites that are part of the animations are part of an atlas texture though, so that's strange as well. I hope there's a way to disable this, or it will be fixed in the next patch.

13 Replies

· Add your reply
  • Sort: 
avatar image
5

Answer by othon200 · Dec 10, 2015 at 03:45 AM

Here to, but all my sprites, buttons my whole UI are flickering and not just in the first-view. And on my android build, the gameObjects meshes are flickering too.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by shadiradio · Dec 20, 2015 at 08:48 PM

This still occurs for me on Unity 5.3.1f1 (not to mention an unlimited stream of mysterious AABB errors in the console). Here's an example of what I'm talking about. Notice the run cycles flicker on first run, then are fine once repeated:

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gogii_jeff · Dec 20, 2015 at 11:24 PM 0
Share

This is exactly what is happening for me as well. I noticed it was happening for sprites which have a packing tag defined. I removed the packing tag and the flicker was gone! Not a practical solution, but I believe this may reinforce what someone mentioned before; that there's a potential issue with the new async texture uploading.

I've tried different values for "Async Upload Time Slice" and "Async Upload Buffer Size" in the Quality Settings, but haven't found any that remove the flicker when the sprites are packed.

avatar image gogii_jeff gogii_jeff · Dec 20, 2015 at 11:51 PM 0
Share

If I leave the time slice at 2ms, but bump the buffer size up to 200mb, it removes the flicker. This is in a test project with the atlas size at 1024x1024 @ 32bpp.

When I try in my actual game, which has an atlas size of 1024x2048 @ 32bpp, I set the buffer size to the max (512mb according to this), and I still get flicker.

I think I'll be sticking with 5.2 until this gets sorted :)

avatar image shadiradio gogii_jeff · Dec 21, 2015 at 08:12 AM 0
Share

Good experimenting there! I wasn't able to find any values to prevent the flickering... really hoping this is fixed in the next patch. I'm supposed to be recording a bunch of gameplay footage next week and this definitely puts a damper on things. :(

Show more comments
Show more comments
avatar image
0

Answer by KEric · Dec 11, 2015 at 10:59 AM

Exactly the same problem here, sprites are flickering (on Android build) after upgrading to 5.3. The problem occurs on Galaxy S3 during UI element's animation (the sprite which flickers is not animated, the other ones are - simple position translation). When different scene during the runtime is loaded and then afterwards I get back to the original scene where the problem occurred the element stops flickering and behaves normally.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Nonatomic · Dec 12, 2015 at 02:25 AM

Think this is the same issue http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/#post-2419646

I've filed a bug report.

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SaraCecilia · Dec 14, 2015 at 03:22 PM 0
Share

Hey, what is the report nr?

avatar image Nonatomic SaraCecilia · Dec 14, 2015 at 03:35 PM 0
Share

issue 753349. Doesn't appear to be on Issue Tracker. Unity QA couldn't build my 5.3 project with 5.2 because i'd integrated Unity Purchasing so they couldn't get a comparison between versions. Not sure what happens to the ticket now.

avatar image SaraCecilia Nonatomic · Dec 14, 2015 at 05:58 PM 0
Share

Reading the report. Okay, any way to strip it down to bare $$anonymous$$imum, without the IAP integration? Reports only show up in IT once they have been verified by QA, need a project that can be built in this case.

Show more comments
avatar image angralon · Dec 18, 2015 at 11:56 AM 0
Share

Have you had any success with QA?

Still not seing 753349 in the issue tracker.

avatar image Nonatomic angralon · Dec 18, 2015 at 11:59 AM 0
Share

No, unfortunately not. I submitted a 5.2 compatible version of my project to the same bug report, but i've not heard anything since.

avatar image Nonatomic angralon · Dec 18, 2015 at 12:00 PM 0
Share

This is the ticket https://fogbugz.unity3d.com/default.asp?753349_eocgru71jhf9393s

avatar image
0

Answer by MuHaGames_Avee · Dec 12, 2015 at 01:46 PM

Same problem here, on Linux build (OpenGL) and sometimes on dx9.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
  • 1
  • 2
  • 3
  • ›

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Syncing 2D Sprite Animation 0 Answers

Unity graphic bug ? 0 Answers

My sprite animation only flickers on Windows PC build 0 Answers

Transitioning between 2D animations by frame 2 Answers

How big is too big for a Character Rig? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges