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Question by Koval_Ivan · Jul 04, 2016 at 12:57 PM · coroutineyieldcoroutinesdebugging

Coroutine doesn't continue after yield another coroutine

Hello. I simple code:

     public IEnumerator Coroutine1()
     {
         Debug.Log("Step 1");
         if(Score > 0)
             yield return StartCoroutine("Coroutine2");
 
         Debug.Log("Last Step");
         UploadData();
     }
 
     public IEnumerator Coroutine2()
     {
         Debug.Log("Step 2");
          while(displayScore < Score)
         {
             displayScore++;
             yield return new WaitForEndOfFrame();
         }
         Debug.Log("Step 3");
     }

In the debug log i have:

 Step 1
 Step 2
 Step 3

But i don't have "Last Step". Coroutine2 correctly ends, but program doesn't return to previous coroutine. What i'm doing wrong? Please help.

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avatar image Hellium · Jul 03, 2016 at 09:05 PM 0
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How do you run the first coroutine ?

You must call :

  StartCoroutine( Coroutine1() );
avatar image Koval_Ivan Hellium · Jul 12, 2016 at 12:08 PM 0
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There are two ways to call coroutines. Via function call or coroutine name:

 StartCoroutine(Coroutine1()); 
 StartCoroutine("Coroutine1");

Scripting API: StartCoroutine

avatar image Hellium Koval_Ivan · Jul 12, 2016 at 12:20 PM 0
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I know you can use a string to call your coroutine, but it's far less maintanable :

  • You can't get a reference of your running coroutine

  • You can't easily find occurence of the function in your IDE

  • You can't go to the definition of the function in your IDE

  • (Should I continue ?)

Anyway ... You must call the Coroutine1 and Coroutine2 using the following syntax if you want your first coroutine to wait until the coroutine2 ends.

  StartCoroutine(Coroutine1()); 

 // ....

  StartCoroutine(Coroutine2()); 

Simply because Coroutine2() returns an IEnumerator used to make your Coroutine1 wait until Coroutine2 ends

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avatar image Jessespike · Jul 12, 2016 at 05:07 PM 0
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Worked for me. "Last Step" shows up after the Steps. Not sure what's wrong for you. I had displayScore and Score set to 999 if that helps. Unity 5.3.4f1

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