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Question by ricky_lee_ · May 01 at 11:08 PM · leaderboardgithubpullclouddata

Simple way to read cloud data on Runtime?

For what I'm trying to do, I'm worried about download limitations with free services like Google drive and Github. I'm only looking at reading/downloading a very small amount of data (only 100s of bytes) - though possibly lots of times during Runtime that may exceed those service's limitations.


Most of the solutions I found focus on writing/saving to a cloud on Runtime so I'm here asking If anyone has had experience with doing something like this, or if there's a simple solution/package I've missed?


Just for clarity, this data is something I'm editing myself (e.g. a simple .txt file on google drive) that my built games can find and read/download.

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