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Question by Stealth97 · Dec 16, 2019 at 02:31 AM · 2dscripting problemtilemap

Question about tiles

Hello guys, im creating a game inspired by a mod from Warcraft 3 called warlocks. Im making the game in 2d with free sprites from the asset store. Currently im trying to make a ground that gets "destroyed". alt text

Im swapping the green tiles with the red tiles(they are seperate tilemaps), so it looks like im destroying the ground. But I only managed to swap only the top side of the tilemap. Code below:

     private Tilemap tilemap;
     private int xValue;
     private int yValue;
     public Tile lava;
 
     // Start is called before the first frame update
     void Start()
     {
         //get the big red tilemap
         tilemap = GetComponent<Tilemap>();
 
         //x and y in the tilemap should always be uneven, so that the (0,0) position of the tilemap is always in the middle
         //The -1 is the (0,0) position on the tilemap
         xValue = (tilemap.size.x - 1) / 2;
         yValue = (tilemap.size.y - 1) / 2;
 
         //Invoking the GroundDestroy method with no wait time, then repeating every second. 
         InvokeRepeating("GroundDestroy", 0.0f, 1.0f);
     }
 
     //Method to destroy the ground
     private void GroundDestroy()
     {
         //This starts at the top of the tilemap, and goes down until it reaches the middle, in  other words y=0
         for (int x = -xValue; x <= xValue; x++)
         {
             if (yValue > 0)
                 tilemap.SetTile(new Vector3Int(x, yValue, 0), lava);
             else
                 //Canceling the invoke after half the ground is destroyed
                 CancelInvoke();     
         }
         yValue--;
         Debug.Log("Ground is shrinking!");
     }

My goal is to swap the tiles(the green ones of course) on all four side simultaneously, and I dont know how to do that. Any help will be much appreciated. Thank you for your time.

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Best Answer

Answer by lgarczyn · Dec 16, 2019 at 11:30 PM

Your current loop currently iterates from -(width-1) to width-1. This is not what you want.

You want either:

  • 4 loops, each removing a line from one of the side.

  • A function that takes a position and removes all the squares on that line/column, that is then called on the corners.

  • A function that decides from the coordinates if a square should be removed or not, and run it on every square, using a nested loop.

Try to think about each line you want to remove, and what defines them.

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