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Question by mrbloggy · Nov 02, 2013 at 06:20 PM · videoloopfull screen

Handheld.PlayFullScreenMovie loop Video

Hi all,

Quick question which I hope someone has found the answer to..

When using the code

Handheld.PlayFullScreenMovie("movie.mp4", Color.blue, FullScreenMovieControlMode.Hidden, FullScreenMovieScalingMode.Fill);

How can you make it so the video will loop / start over as soon as it finishes?

Thanks in Advance

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avatar image $$anonymous$$ · Mar 19, 2015 at 03:28 AM 0
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Hi, did you find a way to do this?

avatar image fafase · Mar 19, 2015 at 07:23 AM 0
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Problem is that Unity is paused while running the video. As a result you do not control any of the input... You can stop the video by tapping but I would guess this is out of Unity control, only the player returns control to Unity when it detects a tap, but Unity is sleeping all the way until woken up by the player.

So you could out the call in a loop but you can only skip to the next run and cannot really get out of it as you cannot pass any delegate to the method (that would be helpful).

avatar image moghes · Mar 19, 2015 at 08:03 AM 0
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you can have the Handheld call in a coroutine function and call the function recursively.

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Answer by kayrumet · Nov 25, 2015 at 09:00 PM

add this code create the function update and paste the code that play the video, for me work void Update() { Handheld.PlayFullScreenMovie("movie.mp4", Color.blue, FullScreenMovieControlMode.Hidden, FullScreenMovieScalingMode.Fill); }

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