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Question by importguru88 · Aug 16, 2016 at 12:35 AM · texthidetimed

How do I make text stay for a couple of seconds and disappear in the scene after a couple seconds of scene

I am gonna have text in my scene say this :

The score to reach for this level is : 2054

Text stay in the scene for a couple of seconds than disappear in a couple of seconds

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Answer by michael_house · Aug 16, 2016 at 02:03 AM

Use a coroutine and a CanvasGroup to set the opacity.

Something like:

 IEnumerator ShowMessageCoroutine(string message, float timeToShow = 10)
 {
     canvasGroup.alpha = 1;
     textElement.text = message;
     while (timeShown < timeToShow)
     {
         timeShown += Time.deltaTime;
         yield return null;
     }
     canvasGroup.alpha = 0;
     textElement.text = "";
 }

You start it with:

 void ShowMessage(string message, float timeToShow = 10)
 {
     StartCoroutine(ShowMessageCoroutine(message, timeToShow));
 }

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avatar image importguru88 · Aug 16, 2016 at 12:01 PM 0
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So I add my text in the code :

 textElement.text = "";
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