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Question by CucasLoon · May 29, 2016 at 09:50 PM · javascriptpowerupspeed uptimed

Speed Increase Power up

I am making a 3D physics game and I am having problem with my speed boost. It is supposed to increase the speed of the character for 10 seconds when it comes into contact of a collider that is set beneath it. Here is my code:

 pragma strict
 
 private var startTime1;
 
 var timer1:int;
 
 private var time = 10;
 
 static var trigger = false;
 
 function OnCollisionEnter (collision : Collision){
 
 if(collision.gameObject.tag == "Player"){
 
 trigger = true;
 
 }
 }
 function Update(){
 
 if(trigger == true){
 
 TimerStart();
 
 ballcontrol.jumpHeight = 15;
 
 ballcontrol.listing = 5;
 
 }
 if(trigger == false){
 
 ballcontrol.jumpHeight = 10;
 
 ballcontrol.listing = .5;
 }
 }
 
 
 function TimerStart(){
 
 startTime1 = Time.time;
 
 timer1 = Time.time;
 
 if(timer1 >= time){
 
 Debug.Log("End high jump");
 
 trigger = false;
 }
 }

in java script

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Answer by Wolfrik_Creations · May 29, 2016 at 10:08 PM

Firstly, you should use the code thingy when you put code into a question, the code thingy is the button that says "101010".

Secondly, Time.time is the time in seconds that you've been playing the game, this will not work.

Instead use yield WaitForSeconds().

It stops the function until the amount of time is due.

Try this (untested):

 #pragma strict
 
 private var startTime1;
 
 var timer1:int;
 
 private var time = 10;
 
 static var trigger = false;
 private var tog : boolean = false;
 
 function OnCollisionEnter (collision : Collision){if(collision.gameObject.tag == "Player"){trigger = true; tog = true;}} 
 
 function Update(){
     if(trigger){
         ballcontrol.jumpHeight = 15;
         ballcontrol.listing = 5;
         if(tog){
             TimerStart();
             tog = false;
         }
     }else{
         ballcontrol.jumpHeight = 10;
         ballcontrol.listing = .5; 
     }
 }
 
 function TimerStart(){
     yield WaitForSeconds(time);
     trigger = false;
     UnityEngine.Debug.Log("No longer in the trigger!");
 }
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avatar image Wolfrik_Creations · May 30, 2016 at 12:39 AM 0
Share

So, did it work? I saw you edited the question.

avatar image CucasLoon · May 30, 2016 at 03:11 PM 0
Share

It did work.

avatar image Wolfrik_Creations CucasLoon · May 30, 2016 at 06:50 PM 0
Share

Okay, glad you got it working!

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