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Question by eipporko · Jun 08, 2015 at 09:19 AM · spritegraphicsdrawgizmosgizmo

How to draw a Sprite on OnDrawGizmos()

Hello,

I'm trying to build a method for draw a single sprite on the scene, only for editing and I don't want to use SpriteRenderer, seems to work fine with textures with 1 pixelPerUnit and integer positions, but with float values it behaves weird.

   [void DrawSprite(Sprite sprite, Vector3 position) {
  
         Rect dstRect = new Rect (position.x - sprite.bounds.max.x,
                                  position.y + sprite.bounds.max.y,
                                  sprite.bounds.size.x,
                                  -sprite.bounds.size.y);
        
         Rect srcRect = new Rect (sprite.rect.x / sprite.texture.width,
                                  sprite.rect.y / sprite.texture.height,
                                  sprite.rect.width / sprite.texture.width,
                                  sprite.rect.height / sprite.texture.height);
  
         Graphics.DrawTexture(dstRect,
                              sprite.texture,
                              srcRect,
                              0,0,0,0);
  
     }
  
     void OnDrawGizmosSelected() {
         DrawSprite(this.sprite, transform.position);
     }][1]


[1]: /storage/temp/47793-drawspritemov.zip

drawspritemov.zip (396.0 kB)
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