Physics.OverlapCapsule is equivalent of Physics.CheckCapsule?
Hi! Sorry for my english. I need to ignore specific GameObjects and i cant use layers for that. Physics.OverlapCapsule is equivalent to Physics.CheckCapsule to get all collider in check? I'm confused because it's not named "Physics.CheckCapsuleAll" or something like that but the documentation seems to mean that. I repeat, the english is not my language and i have difficulties to translate the documentation sometimes. My researches dont give any results and Google Translate dont help me to understand.
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