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Question by microp · Jun 21, 2011 at 03:59 PM · audiosourcedebughidegizmo

Can we hide AudioSource gizmos?

I have a few attached to my player object and they get in the way of debugging other visual cues. So, is there a way to hide the little speaker icons but still show the other gizmos?

Thanks!

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Answer by AlbinoArtist · Nov 29, 2016 at 08:33 AM

Unchecking the box does nothing. What you instead should do is click the icon next to the checkbox and the gizmo will be hidden.

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avatar image scholarhenry · Dec 24, 2017 at 12:47 PM 0
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Thanks AlbinoArtist, Yours is the exact right answer to what I believe was the question. I wish that Unity would remove the wrong answers once the right precise answer is identified.

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Answer by jcamp748 · Mar 11, 2013 at 12:59 PM

This has been fixed in unity 4.0. If you select the Gizmos dropdown on the sceneview panel you can click on the orange speaker icon next to Audio Source and it will turn it off

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Answer by wowen · Nov 11, 2011 at 12:52 AM

You can scale down the icons of the audiosources and lights in your scene, which is kinda like hiding them. Unfortunately Unity doesn't have a hide/unhide function for these icons yet. On the Scene bar there's a button called Gizmos (it's above the widget to change orthographic camera views). At the top of the drop-down menu there's a slider for Icon Scaling.

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avatar image themusicdork · Nov 11, 2011 at 03:37 AM 0
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There is in fact a gizmo toggle... It is in the Gizmo dropdown. On the right of that menu there are checkboxes for each gizmo, unchecking these should disable gizmo rendering.

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Answer by stack86 · Jul 28, 2016 at 01:24 PM

Old thread.. but.. there seems to be a glitch with this (for me anyway) It works if I turn off ALL icons, but targeting just the Audio Source gizmo does not have any effect

I untick it, the icon still shows... screenshot attached![alt text][1]

(unity version 5.3.5f1) [1]: /storage/temp/74998-wtf.png


wtf.png (98.7 kB)
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