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Children's collider2D gizmo position incorrect in scene view
I'm working a tilegrid editor within unity, and I noticed that the collider's position in the sceneview is incorrect for nested gameobjects. It works perfectly during playing though, the problem is purely cosmetic. But it's pretty important it displays correctly for editing purposes. It seems to behave differently on certain situation;
Selecting the parent gameobject
Shifting the camera seems to shift the viewed position
Selecting the "tile colliders" itself does display the colliders correctly. I will need to have the parent "Tilegrid" selected though, since I customized it's inspector for edititing purposes.
I could imagine this is a bug, but I wanted to make sure before I submit it as a bug.
tilegrid_1.png
(25.8 kB)
tilegrid_2.png
(22.6 kB)
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