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Question by mostlyhuman · Jan 08, 2017 at 03:51 AM · editorgizmos

Gizmo performance in editor is bad, any way to speed things up?

I have about 20 gizmos and my scene view is really slow, is this normal?

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avatar image Adam-Mechtley · Jan 08, 2017 at 09:48 AM 0
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How complex are those Gizmos?

avatar image mostlyhuman Adam-Mechtley · Jan 08, 2017 at 09:52 AM 0
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I guess they are a little complex:

avatar image mostlyhuman Adam-Mechtley · Jan 08, 2017 at 09:54 AM 0
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how do I edit that so the code isnt cut off like that? I clicked the code snippet and pasted that into the box that pops up but it didnt capture that top part.

avatar image Adam-Mechtley mostlyhuman · Jan 08, 2017 at 09:56 AM 0
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$$anonymous$$ake sure there's an empty line in the plain text before your code example begins, and that each line of the example in the plain text has the spaces before it

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Answer by Adam-Mechtley · Jan 08, 2017 at 10:06 AM

It's hard to say from the code snippet you shared, since I'm guessing most of the magic happens inside DrawArrow.ForGizmo. That said, I would strongly recommend just profiling the editor when you are experiencing this problem, as it will let you pretty quickly pinpoint the source. If you find something in particular that you can't figure out an alternative for, it would probably merit posting a specific question on this site.

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avatar image mostlyhuman · Jan 08, 2017 at 10:08 AM 0
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Ahh okay cool, i didnt realize I could profile the editor, thank you so much for the suggestion!

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