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Question by
talham7391 · Jul 13, 2015 at 12:58 AM ·
unity 5errornetworkconnectiontransport
Can't Establish connection using NetworkTransport
I am using NetworkTransport Class to create a multiplayer game. I am trying to connect to my local server that's on my desktop from my laptop. Everytime I call NetworkTransport.Connect()... I get an error: message->m_Block->allocatedLength == sizeof(PingPacket)
I have already tried port forwarding and that has not worked. Also my desktop is running Windows and my laptop is apple, does that make a difference?
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