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Question by olliej777 · Oct 02, 2012 at 08:45 PM · networknatpunchthrough

Network - Receiving NAT punchthrough failed

Hello,

I have a semi working game that I made into a build and sent it to my windows buddy. He sets up a game to host on his windows. I try and connect (His game pops up in the lobby), but when I try and join, I get a 'Receiving NAT punchthrough attempt from target ... failed'.

I'm not 100% why or what this means, but my game works internally from Mac to Mac, and externally from Mac to Mac. Not sure if its OS related, but I doubt it.

Anyway, does anyone know the reason for this? Bearing in mind my lobby can find his game list.

Thanks

PS, it doesn't work the the other way round either, so I Host, and he tries to join - no go.

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avatar image nventimiglia · Jan 30, 2013 at 10:16 PM 0
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Receiving NAT punchthrough attempt from target 1017813558215323017 failed

I have a related problem. In my case I had 3 people connected (win7,win7,win8 host)with no problem and a 4th person with a fail (win8).

avatar image Qvintusdk · Jan 31, 2013 at 09:35 AM 0
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Seems like your not the only ones who have had this problem, you could try the script from one of the answers in this thread: http://answers.unity3d.com/questions/184939/handle-nat-punchthrough-failed-message.html?sort=oldest

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