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Question by Elsyndur · Sep 09, 2021 at 01:35 AM · armature

How do you make upper arm and forearm look at separate targets?

Hi. So, I made a character's upper arm and forearm each point at a target object which are children of the camera's pivot, so that whenever I point the camera up and down, while holding the right mouse button down, the character's arm moves along with it. It worked at first, but, then, when I shut down, restarted my computer, and restarted Unity, it didn't work any more. The upper arm still looks at its target, but the forearm moves out of place. How do I get both parts of the arm to look at their respective targets again? The way I made them look at their targets was with the basic transform.LookAt, and I had to use transform.Rotate(0, -90, 0) otherwise the arm parts would just point straight up. I didn't change anything right before exiting out of Unity.

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