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Question by ExtremePowers · Jan 11, 2015 at 09:48 PM · networkingclassrpcsend

RPC Custom Classes

Is there any way to send a RPC to the server which contains for example:

 public class Cat {
     public int ID = -1;
     public int Amount = 0;
     public int Slot = 0;
 }

Without having to decode it and send it in 3 different arrays. or if not is there any way to return multiple variables from one function:

 return ID, Amount, Slot; //Would this work?
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Answer by DFortun81 · Jan 12, 2015 at 01:54 AM

Not in C#, my friend.

However, you may simply pass that cat around whereever you want. (although typically maintaining an internal database of cats and referencing the cats from that central location would definitely be a better solution as to prevent strange duplication errors in your game.)

 public Cat CreateCat(int id)
 {
     return new Cat() {
         ID = id
     };
 }

Here's how to use the cat:

 // This variable makes it so that when a cat gets created, 
 // each cat has its own unique ID number.
 private static int NUMBER_OF_CATS = 0;
 
 public void TestCreateCatFunctionThatGuyOnlineMade()
 {
    // Create a cat with a specific ID. This cat will
    // have its Amount and Slot variables defaulted to 0
    // as defined by the Cat script.
    Cat cat = CreateCat(NUMBER_OF_CATS++); // 0, 1, 2, etc.
    
    // Modify the amount. Is this supposed to be Hit Points or something?
    cat.Amount = 20;
    
    // Let's say you're maintaining a static database somewhere in your game.
    // This function would be the thing that interacts with your database.
    AddCatToAvailableSlot(cat);
 }

 public void AddCatToAvailableSlot(Cat cat)
 {
    // Add the cat to the database here?
    // Then return the 'Slot' the cat is in.
    cat.Slot = 1; // Instead of '1', put your database return.
 }
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avatar image Fattie · Jan 12, 2015 at 09:11 AM 0
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excellent answer

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