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RPC Custom Classes
Is there any way to send a RPC to the server which contains for example:
public class Cat {
public int ID = -1;
public int Amount = 0;
public int Slot = 0;
}
Without having to decode it and send it in 3 different arrays. or if not is there any way to return multiple variables from one function:
return ID, Amount, Slot; //Would this work?
Answer by DFortun81 · Jan 12, 2015 at 01:54 AM
Not in C#, my friend.
However, you may simply pass that cat around whereever you want. (although typically maintaining an internal database of cats and referencing the cats from that central location would definitely be a better solution as to prevent strange duplication errors in your game.)
public Cat CreateCat(int id)
{
return new Cat() {
ID = id
};
}
Here's how to use the cat:
// This variable makes it so that when a cat gets created,
// each cat has its own unique ID number.
private static int NUMBER_OF_CATS = 0;
public void TestCreateCatFunctionThatGuyOnlineMade()
{
// Create a cat with a specific ID. This cat will
// have its Amount and Slot variables defaulted to 0
// as defined by the Cat script.
Cat cat = CreateCat(NUMBER_OF_CATS++); // 0, 1, 2, etc.
// Modify the amount. Is this supposed to be Hit Points or something?
cat.Amount = 20;
// Let's say you're maintaining a static database somewhere in your game.
// This function would be the thing that interacts with your database.
AddCatToAvailableSlot(cat);
}
public void AddCatToAvailableSlot(Cat cat)
{
// Add the cat to the database here?
// Then return the 'Slot' the cat is in.
cat.Slot = 1; // Instead of '1', put your database return.
}
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