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Addressables content is not included in the built application
I'm developing multi-platform applications, including PCs. I am using an addressable asset system to manage my application's resources.
I am considering upgrading the version of Unity for various reasons. As a test, when I upgraded the Unity version from 2019.4.9f1 to 2020.3.6f1, the resources managed by Addressables at build time are no longer included in the built executable file. It may be a rudimentary misconfiguration, but is there any possible cause for this trouble?
I'm sorry, but I'm not good at English, so the sentences may be strange.
Answer by KAKUBOMB · Jun 23, 2021 at 04:21 PM
Was self resolved. It was because I hadn't updated the addressable asset system for the new Unity version.
How did you update the addressable asset system for the Unity version?
At this time, I installed a version of "Addressables" marked "verified" from my package manager. (When the problem occurred, I was using the old "Addressables" that are not compatible with Unity 2020) I'm sorry if this comment didn't help you.