Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by aslamdhoni · May 18, 2020 at 06:03 AM · unity 5quiz

quiz game

hi im really new in unity, please help finish my college finale project, so i want my quiz game is stop and show score when user already answer 15 question. i use brackleys source code in below. thank you so much

public Pertanyaan[] pertanyaan; private static List unansweredQuestions;

 private Pertanyaan currentQuestion;

 [SerializeField] // menampilkan variable private di inspector
 private Text soalText;

 [SerializeField]
 private Text trueAnswerText;
 [SerializeField]
 private Text falseAnswerText;

 [SerializeField]
 private Animator animator;

 
 [SerializeField]
 private float timeBetweenQuestion = 1f;

 // mengecek pertanyaan yang sudah dijawab
 void Start()
 {
     if (unansweredQuestions == null || unansweredQuestions.Count == 0)
     {
         unansweredQuestions = pertanyaan.ToList<Pertanyaan>();
     }

     SetCurrentQuestion();
 }

 // mengacak pertanyaan yang muncul
 void SetCurrentQuestion()
 {
     int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
     currentQuestion = unansweredQuestions[randomQuestionIndex];

     soalText.text = currentQuestion.soal;

     //mengatur animasi ketika user menjawab 
     if(currentQuestion.jawaban)
     {
         trueAnswerText.text = "KAMU BENAR +5";
         falseAnswerText.text = "KAMU SALAH +0";
     }
     else
     {
         trueAnswerText.text = "KAMU SALAH +0";
         falseAnswerText.text = "KAMU BENAR +5";
     }
 }

 //memberi waktu sebelum ganti soal
 IEnumerator TransitionToNextQuestion()
 {
     unansweredQuestions.Remove(currentQuestion);

     yield return new WaitForSeconds(timeBetweenQuestion);
     
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }


 // memilih jawaban benar atau salah
 public void UserSelectTrue()
 {
     animator.SetTrigger("True");
     if (currentQuestion.jawaban)
     {
         Debug.Log("Correct");
         Score.scoreValue += 5;
     }
     else
     {
         Debug.Log("Wrong ");
     }

     StartCoroutine(TransitionToNextQuestion());
 }

 public void UserSelectFalse()
 {
     animator.SetTrigger("False");
     if (!currentQuestion.jawaban)
     {
         Debug.Log("Correct");
         Score.scoreValue += 5;
     }
     else
     {
         Debug.Log("Wrong ");
     }

     StartCoroutine(TransitionToNextQuestion());

 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by unity_qCJMzrGkwMTK9Q · Jun 22, 2020 at 03:05 PM

Add int score = 0 and increase whenever player answers question correctly. Then add a panel with text over everything on screen and enable it when score is 15.

 // use this to acess end screen
 public gameObject EndScreen;
 
 //put this in start method to hide End screen
 EndScreen.SetActive(false);
 
 //Use this to detect when player have enough points
 if (Score >= 15)
 {
 EndScreen.SetActive(false);
 }

I hope it helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

299 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with upload questions in a quiz game 0 Answers

How to add scoring system with this type of codes? This is a True or False Game. Answers are very much appreciated. :) 0 Answers

How do I modify my code to not repeat the questions? 0 Answers

unity quiz game tutorial - continue displaying current question until correct answer button is clicked. 0 Answers

How to read specific line with Streamreader in c#? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges