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Question by MOJAJA · Oct 29, 2019 at 10:13 AM · multiplayergamephotonquiz

Unity multiplayer quiz game,how to get the same question on both?

Hi all, I'm making multiplayer quiz game now .

I use PUN2 ,and both can get into the same scene.

Because I not good at use MySQL or other database , so I store the questions with JSON.

If I don't use the database , can I let the both to get the same qusetion?

Currently, I try to use PhotonNetwork.IsMasterClient to check, but it can't work.

Can someone give me a suggestion? Thank you !

 public void RandomRound() 
     {
         if (PhotonNetwork.IsMasterClient)
         {
             randomNum = Random.Range(0, 69);
             randomChNum = Random.Range(0, 10);
             quizCon.index = randomNum;
             queChinese.index = randomChNum;
         }
         else
         {
             clientNum = randomNum;
             clientChNum = randomChNum;
             quizCon.index = clientNum;
             queChinese.index = clientChNum;
         }
     }

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avatar image Captain_Pineapple · Oct 30, 2019 at 08:40 AM 0
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What do you use for synchronization at the moment?

avatar image MOJAJA Captain_Pineapple · Oct 30, 2019 at 09:24 AM 0
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I don't use anything for synchronization.

avatar image MOJAJA Captain_Pineapple · Oct 30, 2019 at 09:27 AM 0
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I just use AutomaticallySyncScene

avatar image Captain_Pineapple MOJAJA · Oct 30, 2019 at 10:44 AM 0
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So why don't you read the documentations provided by photon? when starting a networking based project you should know what you are doing before you actually do it seriously.

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Answer by Captain_Pineapple · Oct 30, 2019 at 10:44 AM

Read into RPC's. Synchronize the questions number using a RPC or synchronize the random generators seed at startup to generate the same random numbers.

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avatar image MOJAJA · Oct 31, 2019 at 06:39 AM 0
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I don't realize clear after read file. When I should use RPC? When the serve send the message to every client?

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