Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SIM · Oct 21, 2011 at 01:01 AM · animationfpsreload

Reload Animation

I'm trying to make my reload animation play when i press r here is what i have.`var isM16 = false;

var isM16Clip = false; var isLeftHand = false; var m16Reload : AnimationClip; var m16RelaodClip : AnimationClip; var LeftHandReloadM16 : AnimationClip;

function Start(){ if(isM16 == true) { Input.GetButtonDown("r"); Animation.Play("m16Reload");

function Update(){ if(isM16Clip == true) { Input.GetButtonDown("r"); Animation.Play("m16ReloadClip");

function Update(){ if(isLeftHand== true) { Input.GetButtonDown("r"); Animation.Play("LeftHandM16Reload");
} }`

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ocularcash · Oct 21, 2011 at 06:26 AM 0
Share

a little easier way to do that then using multiple scripts to access one animation and using true and false is to add a reload function in your shoot script like this:

function Update(){ if(Input.GetButtonDown("r");{ Reload; } } function Reload(){ GameObject.Find("m16").animation.Play("m16Reload"); GameObject.Find("m16Clip").animation.Play("m16ReloadClip"); GameObject.Find("LeftHand").animation.Play("LeftHand$$anonymous$$16Reload); }

only bad thing is that it has to find these animations but I'm sure would run smoother than turning it true or false.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

script for animation play 1 Answer

Reload animation.... magazine hiding 0 Answers

Reload FPS Animation Not Playing (Javascript) 1 Answer

Switch Weapon Script Not taking effect HELP!! 2 Answers

Play animation serially imported from Maya to Unity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges