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Ricna · Mar 14, 2016 at 12:07 AM ·
unity 5scripting problemunity5assetdatabaseassetbundles
Unity 5.3.3f1: How to set an object as AssetBundle by script?
As I'm not having success to create AssetBundles using a "build map" I'm wondering if I can set an asset as AssetBundle by scrip. How to add a name in the property/attribute AssetBundle by script?
I want to to inform that this asset should be an AssetBundle called "base". How can I do this from script?
Thanks a lot!!!
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