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Question by Rustam-Ganeyev · Mar 06, 2013 at 11:05 AM · prefabassetsassetdatabase

Get prefab's path in file system

Hi all. I have game object on my scene, it's prefab. I want to find it on assets. I tried to find it, using AssetDatabase.GetAssetPath, but it returns nulls. Here's the code:

 [MenuItem("Custom/Check item")]
     private static void CheckSelection()
     {
         if (Selection.activeGameObject == null) {
             Debug.LogError("No item selected");
             return;
         }
 
         var go = PrefabUtility.FindPrefabRoot(Selection.activeGameObject);
         Debug.Log(AssetDatabase.GetAssetPath(go) + " " + AssetDatabase.Contains(go));
     }

What's the right way to find prefab in file system?

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Answer by Rustam-Ganeyev · Mar 06, 2013 at 11:08 AM

Ops, i found answer. I needed to use PrefabUtility.GetPrefabParent instead of FindPrefabRoot:

 var go = PrefabUtility.GetPrefabParent(Selection.activeGameObject);
 Debug.Log(AssetDatabase.GetAssetPath(go) + " " + AssetDatabase.Contains(go));
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Answer by Sky-Foxy · Nov 02, 2016 at 03:46 PM

If you need find object in Prefabs, Material, Scene, by GUID https://gist.github.com/AndreySkyFoxSidorov/977e5b0a91b3bc3e2acf53917e32f410

Click Right-click select "Find GUID in Prefabs Material Scene" the object to find in Prefabs, Material, Scene, by GUID.

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