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Question by SpookyCat · Mar 21, 2010 at 06:27 PM · textureimportloadassetatpath

Importing Textures not working quite right with LoadAssetAtPath?

Hi All

Iam trying to import textures manually from a text file with the code:

Texture2D ImportTexture(string path) { string destpath = System.IO.Directory.GetCurrentDirectory() + "/";

  System.IO.Directory.CreateDirectory(Path.GetDirectoryName(assetPath) + "/Textures");

  string assetpath = Path.GetDirectoryName(assetPath) + "/Textures/" + Path.GetFileName(path);

  File.Copy(path, destpath + assetpath, true);

  AssetDatabase.Refresh();
  return (Texture2D)AssetDatabase.LoadAssetAtPath(assetpath, typeof(Texture2D));

}

The problem being the textures get added and show up in Unity but the method LoadAssetAtPath returns a 'null' even though the texture is there, but oddly if I do a reimport then LoadAssetAtPath works fine and returns the Asset. Am I missing a step somewhere? Thanks Chris

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Answer by Mike 3 · Jun 11, 2010 at 09:36 AM

It takes time for the asset importer to import the file, which I think happens asynchronously before calling back into the user importer scripts

You could try waiting a short while before trying again

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Answer by inewland · Aug 28, 2014 at 09:40 PM

I fixed this by calling Refresh() twice, like:

 AssetDatabase.Refresh(); 
 AssetDatabase.Refresh();





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Answer by James 4.du · Jun 11, 2010 at 07:46 AM

Yeah I get the same thing. I need to reimport once in a while. Must be a bug.

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