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Question by NotGoodEnoughh · Dec 03, 2018 at 06:02 PM · editor-scriptingassetassetsscriptableobjectassetdatabase

How can I get a sub asset?

I have an ItemDatabase.asset and when I add items there I also create copies as subjects of the Item Database.asset.Roughly so

To do this I use the following method.

 var itemAsset = CreateInstance<Item>();
 itemAsset.name = addItem.name;
 AssetDatabase.AddObjectToAsset(itemAsset, itemDatabase);
 AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(itemAsset));
 itemDatabase.items.Add(itemAsset);

How can I remove the desired sub asset?

unity-2018-12-03-20-55-21.png (8.0 kB)
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Answer by templewulf · Dec 31, 2018 at 02:08 AM

Unfortunately, the only way is to iterate through all of the objects in the asset in a script and use Destroy() on the right one.

I have a custom editor that searches all of the objects in an asset, finds any with a matching name and destroys them all before creating a new one. Otherwise, you end up with lots of matching objects within an asset orphaned off because they can't be deleted.

You can also try to find a third-party tool that can manipulate assets for you. I've heard good things about this one: https://forum.unity.com/threads/a-simple-sub-asset-editor.543475/

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