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Question by TanyaKogan · Mar 16, 2021 at 10:58 PM · assetsassetdatabase

Create asset does not work and do not give meaningful error

I am stuck on this one. I am trying to create a copy of an asset. I used this code https://forum.unity.com/threads/assetdatabase-copyasset-and-resources-load-what-am-i-doing-wrong.143958/ My code looks like this: public DisruptorBeam.Content.EventContent bEventDefinition;

     private void CloneEvent()
     {
         DisruptorBeam.Content.EventContent clonedAsset = Instantiate(bEventDefinition);
         AssetDatabase.StartAssetEditing();
         try {
             AssetDatabase.CreateAsset(clonedAsset, Application.dataPath + "/DisruptorEngine/Editor/content/events/");
         } catch (Exception e) {
             EditorUtility.DisplayDialog("Error", "Error cloning asset", "Ok");
             return;
         }
         finally
         {
             AssetDatabase.StopAssetEditing();
         }
         

And I am getting the UnityException: Creating asset at path C:/Breal/unity/Assets/DisruptorEngine/Editor/content/events/ failed. But I do not know why it failed, the folder is exists and it is not read-only

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avatar image logicandchaos · Mar 17, 2021 at 01:05 PM 0
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try removing the last / from this: AssetDatabase.CreateAsset(clonedAsset, Application.dataPath + "/DisruptorEngine/Editor/content/events/");

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