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Question by FairySeraph · Dec 12, 2017 at 12:30 AM · shootinggunfiregun scriptfiring

DmC: Devil May Cry Dual Shot?

I'm wondering just how they pulled off the way Dante shoots Ebony and Ivory in this game. What happens is that it's somewhat automatic, in that when you press the fire button, one gun fires, then the second follows just after it automatically. And, no matter how fast you press the button, it remains at a constant, fast speed. Here's how it looks in action, for visual reference, a little after two minutes in.

https://www.youtube.com/watch?v=MDTXs57Bv9I

I find this method of dual fire exceptionally good. Gone are the days of Devil May Cry 4, where firing the guns is hell on your thumb. This makes it fast, punchy, and reliable. So, my question is, how would you code a dual fire script like that, in C#? Perhaps, bind two shots to one script in a getbuttondown function, with the second shot on a delay?

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