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Question by sjblue · Aug 05, 2015 at 10:31 AM · turretfiring

How to stop turret firing?

Hello everyone. I made a simple turret model. Added guns to it and made it fire. I added a box collider to the turret so whenever the player is in it, the turret will fire. It happened as i thought. Turret firing when player is in the collider. But the problem is i am not being able to make it stop firing when the player is out of the collider. It just keeps firing. Here is the script.

  void OnTriggerStay(Collider other)
 {
     // Track turret
     Track();

     // Fire turret
     if(other.gameObject == player);
     {
         isFiring = true;
     
     }


Now, how can i make its firing stop as soon as the player leaves the collider???

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Answer by Hexer · Aug 05, 2015 at 10:50 AM

 OnTriggerExit(Collider other){
     if(other.gameObject == player)
     {
     isFiring = false;
     }

Have you tried OnTriggerExit? Also you don't need a semicolon on line 7.

Or you can use an else-statement. which goes as followed.

   void OnTriggerStay(Collider other)
  {
  // Track turret
  Track();
 
  // Fire turret
  if(other.gameObject == player)
  {
      isFiring = true;   
  }
  //if other gameObject is not player, isFiring is false.
  else
  {
     isFiring = false;
  } 

 


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avatar image sjblue · Aug 05, 2015 at 04:00 PM 0
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Both your method working.......yyyeeyyy...so thank you too...

avatar image Hexer · Aug 05, 2015 at 04:01 PM 0
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ofcourse both are working, because they are the exact same answer ;) (sortof)

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Answer by Raddeo · Aug 05, 2015 at 10:53 AM

Use Collider.OnTriggerExit to change isFiring to false when player leaves your collider.

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avatar image sjblue · Aug 05, 2015 at 03:59 PM 0
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Working...yyyeyyy..so thank you...

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