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Question by yilvonmotz · Dec 12, 2018 at 01:30 PM · networkingmultiplayeranswers

Networking, SyncVar makes transform sync not work,after setting a SyncVar, transform sync doesn't work

Hi, i ve been trying to learn about networking in unity and stumbled a thing i don't understand (actually iam stubling about a lot of things related to that topic :/ )

I did a simple setup as shown below

i start the build as host and the other one in the editor as client. The players shows up as a 2d circle , 2 circles after starting both. And now what is strange to me. When i have a SyncVar in the code movements i do on the host doesn't show on client. When not having a SyncVar it does. Client moves show up in both.

maybe you can help me understand this

alt text

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;

public class PlayerBehaviour : NetworkBehaviour {

 [SyncVar]
 public int blubb;

 //[SyncVar]
 //public int ColorCode;
 
 private string localPlayerName;

 public Text PlayerText;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {

     if (!isLocalPlayer)
     {
         return;
     }
     
         transform.Translate(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0f);
    

 }

}

unitysetup.png (151.7 kB)
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