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Question by bbautocustoms · Jul 15, 2021 at 12:05 AM · triggershow

Show/hide specific object only when player is in specific collider(trigger)

Hi, I tried few examples but nothing works ... I don´t know so much about scripts so maybe my fault

I need to show and hide some gameobjects with colliders when key is pressed ...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class showhide2 : MonoBehaviour
 {
    
     private void Update()
     {
        
             if (Input.GetKeyDown(KeyCode.X))
             {
                 GetComponent<Renderer>().enabled = !GetComponent<Renderer>().enabled;
                 GetComponent<BoxCollider>().enabled = !GetComponent<BoxCollider>().enabled;
 
             }
 
        
     }
 }

This is working for me, but is it possible to have a colliders around this objects and show/hide specific object only when player is in specified trigger?

For example when i´m in trigger around my trailer and press x i can show/hide loading ramps ... My players object is changing 3rd person controller/car controller using enter exit vehicle ...

I tried different examples from internet with entertrigger actions but not worked for me :(

Please help. Thanks a lot.

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