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Question by Joshua P. R. Pan · Oct 24, 2014 at 09:15 AM · bridge

By using NavMesh, how to make character Cross the other GameObject like bridge

Dear all, I create a bridge across the river and want the character can cross the Bridge. I know it can be accomplished by using OffMeshLink (which I successfully make character to climb up hills, but also failed to cross the bridge...). However, if I use OffMeshLink, it might not be able for character to fight each other on the Bridge (I guess the character will pass through bridge quickly and can't stay on bridge). Thus, I think the best way is the treat the Bridge like terrain. But how?

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Answer by Baste · Oct 24, 2014 at 09:19 AM

You can mark the bridge as navmesh static, and put it on the same layer as the ground. Then it should be baked into the navmesh, and walkable. You might have to tweak the settings - make the navmesh accept the bridge's slope, ensure that there's no gap between the bridge and the river, and so on.

Alternatively, if you need your characters to sometimes not be able to walk across the bridge, put it on another layer and allow/disallow your characters from walking over it.

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avatar image Joshua P. R. Pan · Oct 27, 2014 at 06:59 AM 0
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Thanks Baste, I check what you said: the Nav$$anonymous$$esh Static, Bridge at the same Layer as Ground (both on default layer). However, it still not working. I notice that you want me to ensure there's no Gap between them. Are there some Reasons? alt text

bridge.gif (286.5 kB)
avatar image Baste · Oct 29, 2014 at 10:06 AM 0
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Erp, I meant "no gap between the bridge and the bank". Sorry about the confusion!

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Answer by Joshua P. R. Pan · Oct 28, 2014 at 04:06 AM

I figure out the reason. It is just because there're some gaps between the wooden rod of the bridge. It can be fixed by adding an cube under the bridge. Re-bake the NavMesh, alt textthen disable the cube.


bridgefillwithcube.gif (284.9 kB)
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