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Question by MainframePT · May 12, 2014 at 04:58 PM · bridge

Raise/Low Bridge

Greetings,

I'm currently developing a game and have a bridge that will raise or low depending on an external trigger. The trigger itself is done but the simple movement of the bridge has been causing some problems: the bridge is a cube that rotates around another gameobject located at one of its edges. The bridge has to slowly raise and low between 0º and 90º angle on the X axis.

I've been trying to use functions like Mathf.LerpAngle() based on Unity documentation but with no success. Any help would be greatly appreciated!

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Answer by Downstream · May 12, 2014 at 05:07 PM

Use transform.RotateAround? You get the position from the object you're rotating around and the axis from one of its facings (i.e. transform.forward).

http://docs.unity3d.com/Documentation/ScriptReference/Transform.RotateAround.html

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Answer by MainframePT · May 12, 2014 at 08:01 PM

I'm doing just that, my issue is with restraining the min and max angles related to the elevation of the bridge.

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