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Question by AlcoleponeHome · Sep 19, 2020 at 10:46 AM · guiinspectoruser interface

Adding Custom Inspector to Sub Class Arrays

I want to add Bars to illustrate the data in array of Sub-Classes. The custom Inspector doesnt need to set the data, i can already do that fine.... I want to add a bar as shown below within each sub wave.

alt text

My script starts like this...

 public class WaveSpawner : MonoBehaviour
 {
     public int enemyCount;
     public enum SpawnState { SPAWNING, WAITING, COUNTING };
     public enum PolarityState { SINGLE, ALTERNATE};
     public enum SpawnType { TRIGGERPOS, RADIAL };
     public GameObject playerPath;
     [System.Serializable]
     public class Wave 
     {   
         [HideInInspector]
         public string name = "wave";
         [Space(10)]
         public SubWave[] subwaves;
 
       
     }
     [System.Serializable]
     public class SubWave
     {
         public string name;
         
         public GameObject[] enemyType1;
         public int count;
         [Range(0.0F, 60.0F)]
         public float rate;
         public PolarityState wavePolarityState;
         public bool facingPlayer;
         public bool wavepolarity;
 
         public SpawnType spawnTypeState;
         public float range = 10.0f;
         public float delay = 0.0f;
 
         
     }
 
     private bool polarity;
      GameObject dangerzone;
 
     private bool canSpawn;
     public Wave[] waves;

my custom inspector looks like this currently...

 using UnityEditor;
 using UnityEngine;
 using System.Collections;
 
 [CustomEditor(typeof(WaveSpawner))]
 [CanEditMultipleObjects]
 public class WavEditor1 : Editor { 
 
     SerializedProperty damageProp;
     SerializedProperty armorProp;
     SerializedProperty gunProp;
 
     void OnEnable()
     {
         damageProp = serializedObject.FindProperty("enemyCount"); 
 
     }
     public override void OnInspectorGUI()
     {
         if (!damageProp.hasMultipleDifferentValues)
             ProgressBar(damageProp.intValue / 100.0f, "enemyCount");
 
         base.OnInspectorGUI();
 
     }
 
      void ProgressBar(float value, string label)
     {
         
         Rect rect = GUILayoutUtility.GetRect(18, 18, "TextField");
         EditorGUI.ProgressBar(rect, value, label);
         EditorGUILayout.Space();
     }
 }
 [CustomEditor(typeof(WaveSpawner.SubWave))]
 
 public class SubWAve : Editor{
 
     SerializedProperty count;
 
 
     void OnEnable()
     {
         // Setup the SerializedProperties.
         count = serializedObject.FindProperty("rate");
 
     }
     public override void OnInspectorGUI()
     {
 
 
         base.OnInspectorGUI();
         if (!count.hasMultipleDifferentValues)
             ProgressBar(count.intValue, "Count");
     }
 
     
     void ProgressBar(float value, string label)
     {
     
         Rect rect = GUILayoutUtility.GetRect(18, 18, "TextField");
         EditorGUI.ProgressBar(rect, value, label);
         EditorGUILayout.Space();
     }
 }
 
 
 
 
 
 

bar.png (17.1 kB)
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