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Question by legend0101 · May 19 at 11:04 AM · public variable

When I access a variable from different script it always return its initial value even if I change its value later in the first script?

public class Movement : MonoBehaviour {

[System.NonSerialized] public float _postion = 10f;

[SerializeField] ObjectMovement _object;

 void Start()
 {
     _postion = 15f;
     _object.spawnObject();
 }

 void OnTriggerEnter2D(Collider2D collision)
 {
     if(collision.gameObject.tag == "Trigger")
     {
         _postion = 20f;
         _object.spawnObject();
         Destroy(collision);
     }
 }

public class ObjectMovement : MonoBehaviour { [SerializeField] Movement _movement;

 public void spawnObject()
 {
     
     Debug.Log(_movement._postion);
 }

It still prints 10 (initial value) in console even if I changed the value later.
Please help me out

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