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Question by Luka-Tubic · Jan 05 at 03:01 PM · public variableaccessing scriptsreturn value

When accesing variables in script, it returns 0

Basically I want to make, when player collides with object, that object passes values to player controller and then to gun controller, but when I Debug log variables from pickup in player controller script it returns 0, values for fl_firerate and fl_damage are set in inspector .

// Pickup script

 public float fl_firerate ;
 public float fl_damage ;

 public float getDamage(){
     return fl_damage;
 }
 public float getFireRate(){
     return fl_firerate;


And this is part of player script

 void OnCollisionEnter2D(Collision2D other) {
     if(other.gameObject.tag == "tg_pickUp"){
         scr_gunPickUp pickup = other.gameObject.GetComponent<scr_gunPickUp>();
         Debug.Log(pickup.getDamage());
         // gun.fl_damage = pickup.fl_damage;
         // gun.fl_firerate = pickup.fl_firerate;
     }    
 }


It dosent work even when I set values manually in script or when I try to access fl_firerate or fl_damage directly .

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