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Question by aminraven67 · Jan 22, 2019 at 07:41 PM · unity5arduinoserialportlockon

unity to serial ports ( blink LED )

hi, i have a video game, that when i start locking on target it makes LED to Blink and when locks on it make LED to be on continuously , this LED could attached the PC with Serial ports , or Arduino or anything u can offer , this is the lock on codes

     else
     {
         lockTarget = Time.time+100;
         canShoot = false;
         lockOn = false; //set the bool back to false 
         launcherScript.enabled = false;//we disable the script if it was set to enabled so that we can't shoot
         //lockSound.enabled=false;
         //trackingSound.enabled = false;
         //GetComponent<AudioSource> ().clip = trackingSound;
         GetComponent<AudioSource> ().Stop ();
         anim.SetBool ("track", false);
         anim.SetBool("redLock", false);

         Core.Instance.setLightghoflOn (false);


     }


     if (lockOn && Time.time >= lockTarget) //if we've locked on to our target for the specified time in "lockTarget" then we can shoot
     {
         canShoot = true;
         launcherScript.enabled = true; //enables the script that will be used to launch our missile
         Debug.Log ("Hooray you're locked on");
         GetComponent<AudioSource> ().clip = lockSound;
         GetComponent<AudioSource> ().loop = true;
         if (GetComponent<AudioSource> ().isPlaying == false)
         GetComponent<AudioSource> ().Play ();

         anim.SetBool ("redLock", true);
         anim.SetBool ("track", false);

         Core.Instance.setLightghoflOn (true);


     }
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