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Question by playingwithcode · Oct 12, 2011 at 10:18 AM · multiplayeriphoneaugmented-realityrealtimebluetooth

Strategies for Bluetooth multiplay

I'm playing around with the creation of a simple fighting game for the iPhone which I am planning on allowing multiplay via Bluetooth and the ability for the user to fight in the real-world via Augmented Reality (http://playingwithcode.co.uk/2011/10/06/ar-dojo-wip-update-11/).

I'm having difficulties getting everything running smoothly and wondering what methods/strategies others can propose to cope with real-time, fast paced action games (latency is a common issue - I would have thought Bluetooth would have been able to cope with 30 packets per second).

I've tried; - sending sync data (animation, time, position, rotation) - sending user input when changed - sending user input every frame (fixed frame)

My method(s) would work fine for a fixed structure object (car, plane, ...) but because I'm relying on triggers during animations I need these to be synced.

Appreciate any suggestions, Josh

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