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Input.GetKey () does not work on mobile Bluetooth keyboard
Input.GetKey () does not work on mobile Bluetooth keyboard Is there a solution or a detour method?
The latest version of Unity I created a game that runs on Android and iOS. We use "keyboard" to test the game. (Such as a cheat)
In Unity Editor, of course, keyboard input is good. On a mobile device, I connect a Bluetooth keyboard. On certain devices, the Bluetooth keyboard values are well entered. I can not type on many other devices. I typed the keyboard in Notepad and it was entered normally on all devices. UGUI input field, Normally input is received.
I did not find something like this when I searched it. thank you
I am having the same issue. Unity running on tvOS/Apple TV 4k does not get the keyboard input. The keyboard works fine on the apple tv in all other applications on it so it is definetly a Unity problem. The application will not go in the store with keyboard input but I need it for development/testing and I need to know how to make it work.
Anybody have any clues or workarounds? Can I make the keyboard act as a controller/joystick? I only need a couple of keys to work.
Any Ideas anyone?
Answer by Muckel · Nov 21, 2017 at 10:35 AM
there is no sulution and no support for this.... we ask the same question in 2011 and no response from Unity stuff or others until now... it's a shame... because Bluetooth Keyboard works in non Unity3d App's on iOS !!! On android it works very well but iOS nooooo way... :-(
Answer by aihodge · Jun 20, 2018 at 01:54 AM
I may have a solution for you with my asset iOS External Input:
many many thx!!! well in the meantime I did it also myself.... and I've written a plugin for iOS... I use events in Unity... will have a look on your plugin! respect & great job!
Unity3d doesn't really care nor is there support... I'm PRO user since the beginning... now Unity is too big... too many people working there make money but do nothing... it's true... you see this in the official forums as well... noooo support anymore... it's really a shame... :-(
i do my half work now on Unreal engine ... much better now on OS X...
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