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Question by nizameddinkale · Sep 16, 2020 at 05:20 AM · profilerspikes

Unity profiler, Editor Loop Using %90 all the time and making spikes

i figure out it on my project but tested it on new empty project with default scene, i was using version 2020.1.0f1 than updated to 2020.1.5f1 but result was same. Editor loop always at %90 percent.(I can see that spikes in playMode profiler too) i searched a lot but found nothing. Anyone know how to fix it? Could I have enabled the wrong setting or somethingelse?

.

Currently installed packages ( is one of it cousing this?)

  • JetBrains Rider Editor

  • Test Framework

  • TextMeshPro

  • Timeline

  • Unity Collaborate

  • Unity UI

  • Visual Studio Code Editor

  • Visual Studio Editor

    .

olso i'm using unity remote 5 but while i was testing it i plugged it out and restarted unity.

.

if it is not fixable would you suggest me free profiler that i can use with unity. Thanks!

.

alt text When i minimize unity, that long yellow spike is happening (editorLoop/application.idle) i don't know if its a problem too. alt text

screenshot-18.png (267.6 kB)
new-unity-project-samplescene-pc-mac-linux-standal.png (167.3 kB)
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Answer by Gwynbleidd_27 · Jun 06, 2021 at 07:13 AM

I've had this problem for the past 2 days, when I checked task manager Google Chrome was using 60% of my CPU and that was what caused the editor to lag and the spikes too, try checking your browser or your background apps in general it might help, Good Luck! @nizameddinkale

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