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Question by
Twinsen3d · Jan 12, 2015 at 09:49 AM ·
linerenderercullinggl
Render GL Lines w/ Culling
I'm attempting to render GL lines, which works well, but I also need to cull when outside the camera view.
Is there any way to get unity to cull them when outside the camera view? I only need to render about 10% of them at any one time, the rest are offscreen. Is there a way to do this in Unity Free outside of writing my own culling routine? Is there an alternative solution in Unity Pro?
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Also looking for a solution. Did you find anything back then? There's the CullingGroup API, but occlusion culling is probably overkill. I'd only need frustum culling.
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