Different Number Of Batches
ello all, Today I've finally packed most of my platforms for my upcoming 2D Platformer in a sprite sheet via TexturePacker, but there is a problem which occured before I've packed all of the sprites. When I finish my level, and run it, I have 9 batches (1 batch for LineRenderer is missing because LR is currently not rendering :D ) http://prntscr.com/ab3gb0 But when I enter another scene and then go to that previous one, the number of batches almost TRIPLES Note that those yellow bombs are not in the sprite sheet. http://prntscr.com/ab3je5
And now the funniest thing happens... When I die on those same bombs, they get disabled by a script, then when the player wants to play again, the level is not reloaded but the player is moved to the spawn position and bombs get re-enabled, the number of batches return to 8/9.... WHY?
Thank you in advance
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